High level of interactivity is possible because of the proprietary software, developed for more than three years. It actually consists of two large segments:

Speech Engine
First one is the Speech Engine. It allows Izzy to speak with the host and the audiences in perfect sync.
It is accomplished by the speech-recognition engine, lip-syncing the character on the plasma screen in real-time in combination with using the special set of shortcuts for facial expressions and hand movement.

Video presentations: Speech | Keyboard control
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The second segment is the game engine itself.

Intro allows us to show as much animated contest as is necessary for setting up the story and then launches us into a challenging 3d game. The kid controls Izzy, who is usually on a transportation means, trying to get to Grim De Witt who has just kidnapped Lora and is tryingt to get her to one of his many hideouts around Meow York: the garbage dump, the Waterfall Rat Cave…

Video presentations :
Intro
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Fast arcade action with 3D rendered graphic
It is a fast moving, furious experience. Izzy has to avoid hitting the obstacles Grim De Witt and Hector set up, while following a trail of hearts Lora is leaving for him. He also needs to get the Magic Strand he’ll need to complete the following levels.